Switch Teams
The Switch Teams plugin allows players to request immediate team switches using a chat command, with built-in balance checking to prevent team imbalance exploitation.
Features
- Player-initiated team switching via chat command
- Automatic team balance validation
- Configurable cooldown system
- Admin-only mode option
- Immediate execution (no queuing)
Configuration Options
| Option | Description | Default | Required |
|---|---|---|---|
command | Chat command trigger (without !) | "switch" | No |
cooldown_minutes | Cooldown between uses in minutes | 60 | No |
team_imbalance_threshold | Allowed team size difference | 2 | No |
admin_only | Restrict to admins only | false | No |
How It Works
- Players type the command in chat (e.g.,
!switch) - The plugin checks:
- If the player is on cooldown
- If admin-only mode is enabled
- Current team balance
- If switching would maintain acceptable balance, the player is switched immediately
- If balance would be worsened, the switch is denied
- Success/failure messages are sent to the player
Team Balance Logic
- The plugin allows switches that don't worsen imbalance
- If teams are already imbalanced by more than the threshold, switches from the larger to smaller team are allowed
- Switches that would increase imbalance beyond the threshold are blocked
- The goal is to maintain fair gameplay while allowing reasonable team movement
Example Configuration
{
"command": "switchteam",
"cooldown_minutes": 30,
"team_imbalance_threshold": 3,
"admin_only": false
}Usage Examples
- Player types
!switchin chat - If teams are balanced (e.g., 25 vs 25), switch is allowed
- If teams are imbalanced (e.g., 28 vs 22), switch from larger to smaller team is allowed
- If switch would make imbalance worse (e.g., 26 vs 24 → 25 vs 25), it's blocked
Tips
- Use a reasonable cooldown to prevent spam switching
- The imbalance threshold should match your server's typical player counts
- Consider admin-only mode for competitive servers
- Test the balance logic during matches to ensure it works as expected
- Players receive feedback messages about switch success/failure and cooldowns
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