Squad Aegis

Switch Teams

The Switch Teams plugin allows players to request immediate team switches using a chat command, with built-in balance checking to prevent team imbalance exploitation.

Features

  • Player-initiated team switching via chat command
  • Automatic team balance validation
  • Configurable cooldown system
  • Admin-only mode option
  • Immediate execution (no queuing)

Configuration Options

OptionDescriptionDefaultRequired
commandChat command trigger (without !)"switch"No
cooldown_minutesCooldown between uses in minutes60No
team_imbalance_thresholdAllowed team size difference2No
admin_onlyRestrict to admins onlyfalseNo

How It Works

  1. Players type the command in chat (e.g., !switch)
  2. The plugin checks:
    • If the player is on cooldown
    • If admin-only mode is enabled
    • Current team balance
  3. If switching would maintain acceptable balance, the player is switched immediately
  4. If balance would be worsened, the switch is denied
  5. Success/failure messages are sent to the player

Team Balance Logic

  • The plugin allows switches that don't worsen imbalance
  • If teams are already imbalanced by more than the threshold, switches from the larger to smaller team are allowed
  • Switches that would increase imbalance beyond the threshold are blocked
  • The goal is to maintain fair gameplay while allowing reasonable team movement

Example Configuration

{
  "command": "switchteam",
  "cooldown_minutes": 30,
  "team_imbalance_threshold": 3,
  "admin_only": false
}

Usage Examples

  • Player types !switch in chat
  • If teams are balanced (e.g., 25 vs 25), switch is allowed
  • If teams are imbalanced (e.g., 28 vs 22), switch from larger to smaller team is allowed
  • If switch would make imbalance worse (e.g., 26 vs 24 → 25 vs 25), it's blocked

Tips

  • Use a reasonable cooldown to prevent spam switching
  • The imbalance threshold should match your server's typical player counts
  • Consider admin-only mode for competitive servers
  • Test the balance logic during matches to ensure it works as expected
  • Players receive feedback messages about switch success/failure and cooldowns

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